9 Ball Rules
1. OBJECT
OF THE GAME
Nine-Ball is played with nine object balls numbered one through
nine and a cue ball. On each shot, the first ball the cue ball
contacts must be the lowest numbered ball on the table, but the
balls need not be pocketed in order. If a player pockets any
ball on a legal shot, he remains at the table for another shot,
and continues until missing, committing a foul, or winning the
game by pocketing the 9-ball. After a miss, the incoming player
must shoot from the position left by the previous player, but
after any foul the incoming player may start with the cue ball
anywhere on the table. Players are not required to call any
shot. A match ends when one of the players has won the required
number of games.
2.
RACKING THE BALLS
The object balls are racked in a diamond shape, with the 1-ball
at the top of the diamond and on the foot spot, the 9-ball in
the center of the diamond, and the other balls in random order,
racked as tightly as possible. The game begins with cue ball in
hand behind the head string.
3. ORDER
OF BREAK
Winner of the lag has the option to break. In 9-Ball, the winner
of each game breaks in the next, unless otherwise specified by
the tournament organizer. The following are common options that
may be designated by tournament officials in advance:
(a) Players alternate break.
(b) Loser breaks.
(c) Player trailing in game count breaks the next game.

4. LEGAL
BREAK SHOT
The rules governing the break shot are the same as for other
shots except:
1. The breaker must strike the1-ball first and either pocket a ball or drive at least four numbered balls to the rail.
2. If the cue ball is pocketed or driven off the table, or the requirements of the opening break are not met, it is a foul, and the incoming player has cue ball in hand anywhere on the table.
3.
If on the break shot, the breaker causes an object ball
to jump off the table, it is a foul and the incoming player has
cue ball in hand anywhere on the table. The object ball is not
re-spotted (exception: if the object ball is the 9-ball, it is
re-spotted).
5.
CONTINUING PLAY
On the shot immediately following a legal break, the shooter may
play a "push out." (See Rule 5.6). If the breaker pockets one or
more balls on a legal break, he continues to shoot until he
misses, fouls, or wins the game. If the player misses or fouls,
the other player begins an inning and shoots until missing,
committing a foul, or winning. The game ends when the 9-ball is
pocketed on a legal shot, or the game is forfeited for a serious
infraction of the rules.
6.
PUSH OUT
The player who shoots the shot immediately after a legal break
may play a push out in an attempt to move the cue ball into a
better position for the option that follows. On a push out, the
cue ball is not required to con-tact any object ball nor any
rail, but all other foul rules still apply. The player must
announce the intention of playing a push out before the shot, or
the shot is considered to be a normal shot. Any ball pocketed on
a push out does not count and remains pocketed except the
9-ball. Following a legal push out, the incoming player is
permitted to shoot from that position or to pass the shot back
to the player who pushed out. A push out is not considered to be
a foul as long as no rule (except rules 5.8 and 5.9) is
violated. An illegal push out is penalized according to the type
of foul committed. After a player scratches on the break shot,
the incoming player cannot play a push out.
7. FOULS
When a player commits a foul, he must relinquish his run at the
table and no balls pocketed on the foul shot are re-spotted
(exception: if a pocketed ball is the 9-ball, it is re-spotted).
The incoming player is awarded ball in hand; prior to his first
shot he may place the cue ball anywhere on the table. If a
player commits several fouls on one shot, they are counted as
only one foul.
8. BAD HIT
If the first object ball contacted by the cue ball is not the
lowest numbered ball on the table, the shot is foul.
9. NO RAIL
If no object ball is pocketed, failure to drive the cue ball or
any numbered ball to a rail after the cue ball contacts the
object ball on is a foul.
10. IN HAND
When the cue ball is in hand, the player may place the cue ball
anywhere on the bed of the table, except in contact with an
object ball. The player may continue to adjust the position of
the cue ball until shooting.
11. OBJECT
BALLS JUMPED OFF THE TABLE
An un-pocketed ball is considered to be driven off the table if
it comes to rest other than on the bed of the table. It is a
foul to drive an object ball off the table. The jumped object
ball(s) is not re-spotted (exception: if the object ball is the
9-ball, it is re-spotted) and play continues.
12.
JUMP AND MASSÉ SHOT FOUL
If a match is not refereed, it will be considered a cue ball
foul if during an attempt to jump, curve or massé the cue ball
over or around an impeding numbered ball, the impeding ball
moves (regardless of whether it was moved by a hand, cue stick
follow-through or bridge).
13. THREE
CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive
shots without making an intervening legal shot, the game is
lost. The three fouls must occur in one game. The warning must
be given between the second and third fouls. A player’s inning
begins when it is legal to take a shot and ends at the end of a
shot on which he misses, fouls or wins, or when he fouls between
shots.
14.
STALEMATE
If the referee decides that neither player is attempting to win
from the current position, he will announce his decision, and
each player will have three more turns at the table. Then, if
the referee still feels that there is no progress towards a
conclusion, he will declare the rack a stalemate and the
original breaker of the rack will break again.
15.
END OF GAME
On the opening break, the game is considered to have commenced
once the cue ball has been struck by the cue tip. The 1-ball
must be legally contacted on the break shot. The game ends at
the end of a legal shot which pockets the 9-ball, or when a
player forfeits the game as the result of a foul.
Effective January 1, 2006
